Tuesday, June 30, 2009
Uncharted 2 Gameplay Video
Monday, June 29, 2009
PSN Game: Droplitz
Saturday, June 27, 2009
Playstation Home Hits 7 million Users!
- In five months, Red Bull's free Air Racegame has been played by 873,136 unique users, clocking up over 2.5 million visits and 575,000 hours of gameplay. Average session duration is 39 minutes.
- The game cost around 110,000 euros to develop, but has had an estimated marketing value of 1.5 million euros, according to a third-party media consultancy.
- The three-month campaign around the Watchmen film clocked up 812,544 unique views - compromising 9.3 million viewed minutes - of an exclusive video with director Zack Snyder.
- Over 3.2 million visits were made to the Watchmen area in Home. The two free avatar items - Rorschach and Nite Owl costumes - were downloaded 1.65 million times.
- The two-week Star Trek campaign resulted in the sale of 450,000 costumes, 250,000 views of the video, while in two weeks, 125,000 people played Transformers puzzle games to gain a free virtual t-shirt and, if they completed all of them, a virtual trophy for their living area.
BlazBlue for PS3 is Going to Support Remote Play
SOCOM Patch 1.50 comes with FREE DLC
A number of features in 1.50 are of such a scale that it will not be possible for us to fully predict how they will behave before public deployment. An example of this is the tournaments, each of which can accommodate 1000s of players. To account for this, we will ramp the size and number of tournaments during the first weeks after release to monitor and address any issues which may arise. We have also been working on a 1.60 Update which will incorporate any fixes that are required as Tournaments and Clan Ladders become fully populated.
FREE Downloadable Content:
We are happy to announce that the 1.60 Update will also contain additional features and content. We’ve heard your requests for new content and we are happy to provide free downloadable content with the 1.60 update. The following free Downloadable Content will be available to all players:
New Special Forces: The Dutch KCT and the Italian COMSUBIN Special Forces. Each Force includes new heads and voice + a light, medium and heavy variant of their own torso and legs (each with a unique camouflage pattern).
Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces; the 417 assault rifle for the Dutch KCT and the SPAS 15 shotgun for the Italian COMSUBIN Special Forces.
Four new weapons will be available to all players regardless of assigned Special Force. These are the 9mm Sub Machine Gun, M82A1A, Ak-74 and SR-25. The 1.60 will also include a number of weapon updates and adjustments to existing weapons.
In addition to the free DLC included with the 1.60 update we are also working to add 100% Random Medleys in the 1.60 update. We know this is a highly requested feature and we really want to get it out to you.
More DLC coming! - We can also confirm that we have been working on a major content release/pack. Look for an announcement later in the month.
We will release more information on Patch 1.6 after 1.5 has been released.
Source: SOCOM.com Blog
Friday, June 26, 2009
Uncharted Movie is in Development!
Thursday, June 25, 2009
Michael Jackson Has Died

Super Stardust HD 2-Year Anniversary
Hello, all PS.blog readers. I’m fortunate to get to work on a lot of PSN titles, such as Wipeout HD,Crash Commando, and Savage Moon. But I’m back on the blog today to talk about one of my titles from way back, Super Stardust HD. It’s one of the most popular games on PSN, and the big news today is that it’s celebrating its 2 year anniversary this week. It was developed by the fine gents and gals at Housemarque, located in Finland. As you may have noticed, my name isn’t too typical for an American name — yes, I’m from England, so it’s great to be working on all of these strong titles coming from great developers across the pond.
To commemorate the 2nd anniversary this week, here’s a message from one of the developers at Housemarque, Petteri Putkonen.
Hello everybody, my name is Petteri Putkonen and I am part of the Housemarque team.
Super Stardust HD was launched in June 2007, and we continue to be surprised by how many people around the world keep coming back for more to fight in an ongoing interstellar battle against massive planet killing meteors and evil alien forces. How did we do it?
The pre-history of Super Stardust HD adds its flavour even if the game mechanics, controls and design might not appear to have that much in common with the earlier shoot-‘em-up titles we’ve done in the past. The game has its origins deeply rooted in the very early history of Housemarque, as the company’s co-founder and original mastermind behind the game, Harri Tikkanen, led a small team of young game developers that created the very first Stardust game for the Amiga 500 computer way back in 1993.
Simply titled Stardust, the game had an evil mutant penguin Professor Schaumund trying to conquer the whole galaxy with his fleet of agents disguised as meteors, alien creatures and spaceships, but his nearly perfect plan was unlikely but ultimately foiled by a lone rebel pilot in a measly little spaceship. A few years later the most evil and twisted mutant penguin genius in the universe returned and wreaked havoc across the galaxy again in Super Stardust for the PC, the first game Housemarque got published in 1996. Throughout the years, several interpretations of Stardust saw the light of day on platforms like Atari ST, Amiga 1200 and Amiga CD32.
Jump to the present, and Professor Schaumund’s forces are back and we can’t help but be amazed when we see the kind of high scores players from all around the world have contributed to the global high score ranking lists on PSN. Just as an example, we originally estimated that the all time top high score in Arcade mode might reach a 500 million point mark, but as time has shown, players keep exceeding your expectations. Today, the top Arcade mode high score is over 1.7 BILLION points! We can only wonder whether it can be pushed any further, is it possible to go beyond 2 BILLION?? We’ll just have to wait and see…
Looking back, throughout the whole experience of developing Super Stardust HD, even with its success and critical acclaim the most important thing for us has been the personal feedback we’ve received from fans of the game from all corners of this planet. We’d like to thank you for all your kind words, emails and support. Although we’ve recently been busy with our current PlayStation 3 project, we still keep thinking of doing some updates for Super Stardust HD in the future. There is at least one specific idea that would certainly add a new dimension to the game… If you have any thoughts, you can let us know what you’d like to see added to the Super Stardust HD experience; just leave a comment on this blog or email ssd@housemarque.comRight from the beginning, working on Super Stardust HD felt special for us. It was one of those rare projects where everything just clicked into place, where every design and technical decision felt like it was the right thing to do. We started working on the game in August 2006, and it was subsequently released as the first globally launched PSN game on 28th of June, 2007. We believe strongly that what we came up with is our best game yet, and if you haven’t tried it for yourself yet there’s never been a better time to do so.
As we rapidly approach 300,000 pilots listed in the global Arcade mode high score list, more and more players keep enlisting every week. A third of these have also played their way onto the Solo Game Pack’s high score lists, with an increasing amount of gamers also playing the game with friends in either the included split screen co-op mode or the Team Game Pack’s multiplayer party mode.
We’re currently busy trying to outdo ourselves with our next PSN exclusive game that’s in development at the moment. We’d love to tell you more about it but will have to wait a little bit longer before we can reveal any details. At the moment, all we can say is we’re confident it’ll be worth your wait.
Keep blastin!-Housemarque Team
If you haven’t played Super Stardust HD, where have you been the last two years? Seriously, though, it’s a blast to play and can be had for only $9.99 on the PSN store. We have two add-on packs for it, adding various single-player and multiplayer/co-op modes, and there’s even a demo so you can try it out before you buy it. And if you have a PSP, definitely check out Super Stardust Portable, which lets you take the experience with you on your PSP. We’ve done plenty of posts on the blog about the game, including a video with tips for racking up major points from one of the top players in the world. If you haven’t tried the game yet, now’s the perfect time. And if you already have, now’s the time to fire it up again try for a new high score.
Source: The Playstation Blog (US)
Cuboid DLC Available Now!
Yes, I know. I have been waiting for this as well. They announced it about a month ago stating it will come out soon. They had us waiting all this time and I have to say, it was worth it. This DLC is not only fun but challenging. It is the true definition of strategy.
Download this pack today! (It's a must get)
Hustle Kings, A New Game for PSN
Hustle Kings, coming this winter exclusively to PSN and the PLAYSTATION 3. As esteemed developers at SCEE illustrates, Hustle Kings is without a doubt the most realistic and, frankly, impressive billiards game ever played. As an avid pool player myself, from 8-ball leagues to smoky snooker halls in the UK, I’ve just gotten used to billiard video games always “missing something”…that “something” is hard to quantify.
But I can honestly say that Hustle Kings gets it completely right! I wasn’t yet assigned to the project when a couple of my colleagues and I got our hands on it here around the office. I was initially quite skeptical given my history of video billiard disappointments, thinking it was going to be just another pool game, but after hitting a few shots I was sold. The amount of ball control is simply astounding, giving the player any and every shot option in the book…from masse shots to subtle swerves and tricky English, you can do anything to the cue ball in Hustle Kings that you can do around a real table. So the realism was there, but how would the game fare for a more casual gamer? Turns out everyone around the office, from the hardcore to the weekend warrior, to people I’ve rarely seen play games, found something to absolutely love about Hustle Kings.
I’ll save elaboration on all the game modes and technical ins and outs now. I can assure you there’s A TON of stuff in Hustle Kings that we’ll be announcing in the next few months. In the meantime, please visit our game details page, and check out the what the PlayStation.Blog.Europe has to say about it. And continue checking back here on the PlayStation Blog for the latest updates on Hustle Kings.
Source: The Playstation Blog (US)
Videos Update
Also, editing my Uncharted 2 BETA videos as well.
Tuesday, June 23, 2009
PS3 Firmware v2.80 Update
"Hello, I just wanted to provide everyone with a head’s up that the next PLAYSTATION 3 system software update (v2.80) will be coming soon. The playback quality of some PLAYSTATION 3 format software has been improved."
Nothing big = (
Uncharted 2 BETA! I GOT MY CODE!
If you follow Naughty Dog on Twitter they will be announcing when they are giving out codes and on what sites they post them on.
I got mine today!
I will be uploading videos on the new games multiplayer features. Keep a lookout!
Monday, June 22, 2009
Sunday, June 21, 2009
New Tutorial Video Coming Soon!

The next tutorial video will be on How to get Dreamweaver CS3 for FREE.
If you guys have any request for a tutorial, you can do one or all of the following:
- Send me a message on YouTube @TheEndsHowToChannel / TheEnd004500
- Comment one of my videos
- Leave a comment on the Blog
- Send me a message at TheEnd004500@hotmail.com
Saturday, June 20, 2009
New Website Project in Development!
- Stats for Games
- PSN names that you can add to play with me online
- Announcements of upcoming videos
- Announcements of videos that I will need YOUR help in
- Games that I currently own
- Ways to contact me
- My gaming photos
- My gaming information
Friday, June 19, 2009
The New York "Cleaning" Plan
Now they are almost finished with Harlem. Houses now are going for more than $700,000. Know why? To get rid of all the unsuccessful black and spanish people.
Next area, the area surrounding Target (225th Street & Broadway area). They just built a fancy mall next to the projects. In years, it will be a fancy neighborhood with the projects gone and luxury suites going for $400,000 - $500,000.
Don't believe me? Go walk around Harlem and look at the newest buildings. What do you know, they are all luxury apartments.
Here are some pictures of how the new Harlem will look!


PSN Cards Hit Canada
Check out the card here:

Thursday, June 18, 2009
Wednesday, June 17, 2009
Major Update Coming to Playstation Home!
To say we have a pretty massive update coming for all of you this Thursday, June 18th would be the understatement of the week. To start, we’ll be unleashing the long-awaited SOCOM Tactical Operations Center space. This space is the first installment of a two-part SOCOM Home hub (the second highly interactive space – OPFOR – will follow the TOC shortly) that is the ideal 3D locale for the huge SOCOM community to meet up and socialize. At this new SOCOM strategy post, you will be able to plot the next course of action with your friends by gathering around the Telestrator tool and coordinating your next assault. Chock full of maps and modes from SOCOM: Confrontation, the Telestrator is a powerful tool that the Home community can use to collaborate, strategize, and enhance their gameplay experience. On top of this, the TOC boasts a regional leaderboard that pulls data from the SOCOM site and updates Career stats (such as all-time ranking, kills, deaths, and kills/deaths ratio) in real-time. And in an imminent refresh of the TOC you’ll also be able to purchase a slew of related virtual items to decorate your avatar with. So if you like to sport the Military chic look you’ll have to make a point to stop on by and load up on bandoliers, balaclavas, and other assorted tactical outerwear.
Also coming to the world of PlayStation Home this week is our first foray into movie and game-themed personal spaces. All of you virtual Egons will be overjoyed to find a Ghostbusters Firehouse personal space available for purchase. This 3-floor space comes jam-packed with tons of furniture and assorted decorations at no additional charge (including your very own Ecto-1). We hear that the basement’s ghost containment unit might have accidentally leaked a poltergeist or two, so you’ll have to keep an eye open for supernatural activity. Lucky for you, the Ghostbusters Firehouse comes with full Loot Stage Set functionality (including move props and portable blue screens) so you can stage your own Ghostbusters machinima. And as a token of our infatuation with the Ghostbusters franchise, we’re giving away free t-shirts that commemorate the 25th anniversary of Slimer hitting the silver screen. So be sure to log in and load up on all the goodies while the gettin’ is there to be gotten.
Electronic Arts is also freshening up their hugely-popular EA SPORTS Complex with additional Racing tracks, a leaderboards, Racing Boost Shop, and Poker updates (including bracelets for the ladies). The as-of-yet-unopened Golf Pro Shop space will temporarily disappear but will reappear and launch within a short time, so have no worries. All in all, this is a pretty significant update to the Complex, so if you haven’t been over for a while, this Thursday would be a dang fine time to drop on by.
We’re also bringing you some more game-related virtual items (did somebody say Street Fighter IV?!?!), including the free inFAMOUS Cole Costume for all of you that downloaded the demo and played it through to completion. Keep your eye on the official PlayStation Twitter page for more info regarding the awesome updates we have in “store” for you (terrible pun, I know).
To top this all off we have two events running this weekend in addition to the regularly-scheduled Resistance: SRPA Siege and Saturday Night Street Fightin’ game launching events (check the Clubs and Events subforums on the official PlayStation Home messageboard for more details). The first event starts Friday morning and ends Friday night and has something to do with you and your friends going on a scavenger hunt for parts of a secret code scattered throughout Home and the first 100 winners receiving a free download of Bomberman Ultra from the PlayStation Network. The other is scheduled for Saturday night and also involves free stuff, but you’ll have to keep your eyes on the video screens throughout Home between now and then for more details, because my memory is getting a little furry in my old age…