Sunday, August 2, 2009
Sunday, July 19, 2009
Battlefield 1943 Gameplay
Back on Track!
Saturday, July 11, 2009
Thursday, July 9, 2009
New PS3 Gamers YouTube channel!
Wednesday, July 8, 2009
Sign-Up for Points2Shop ITS FREE!
Tuesday, July 7, 2009
Team Killer Video in the making!
New YouTube Account Created
- Call of Duty 4
- Call of Duty: World at War
- Killzone 2
- Playstation Home
- Uncharted 2 BETA
Sunday, July 5, 2009
No More GTA4 Videos
Saturday, July 4, 2009
Happy Independence Day!
Thursday, July 2, 2009
EA Sports Releasing More Home Content
To kick-off the summer we are launching new content on Home for the PlayStation 3. The first big change was the addition of a 2nd race track in the EA SPORTS Complex, which is now referred to as the EA SPORTS Racing Complex. This launch coincided with the addition of score posting and the boost shop. This big change allowed us to double the number of racing seats, so hopefully no more long waits to get on a track and post your times. In Europe we are also hosting an event during July featuring Vodafone taxi cabs as race cars. Everybody in Europe who tries out the racing game will get shirts, and a stand-up featuring racing champion Lewis Hamilton.
Next up will be the addition of the EA SPORTS Golf Complex. The downstairs area will feature 2 golf courses with a preview of the golf game. This mini-game will feature a driving range practice area ... so sharpen your skills, hit a few balls, and try to avoid the pond (and the 'sail boat.') We will launch the full Golf experience later in the summer. For taking the time to try out the driving range there is a reward; hit 50 balls and you'll earn 1 of 2 shirts (1 male, 1 female). When the full game is launched it will feature a 3-hole, closet to the pin competition. Also, upstairs in the Golf Complex you will find 4 shiny new Red Tournament poker tables. These tables are identical to the single red table found in the Racing Complex, which will now be converted to green. With over 1.5 million poker players served so far, we are eager to give players an easier way to find a seat. The elusive Ladies Poker Bracelets are being awarded for 8 player wins on both Green and Red tables, and for those who were previously awarded male bracelets simply visiting the poker floors should earn you the lady's versions as well.
Club FIGHT NIGHT, our next big space targeted for a mid July launch, is nearly complete. The club features content pulled directly from the FIGHT NIGHT Round 4 game like the main room, stage and a full sized boxing ring. The seats and chairs have been replaced with plenty of club type seating, including a VIP booth with a DJ table. The DJ table also serves as the center point for the new Club DJ game. The high-score leader boards will be available at launch so you can brag to your friends about your skills on the mixing board.
Also featured in the Club FIGHT NIGHT space will be a new robot boxing game, where for the first time you will be able to go toe-to-toe with somebody in Home. Now you can take your disagreements from the poker game straight to the ring! The robot boxing game will launch a few weeks after the release of the space, but you will be able to go to the game area and see a couple robots running drills for the upcoming game.
The EA SPORTS Pro Shop will also be launching later in July, and will feature boxing apparel from the PS3 game. Gloves, boots, headgear, and trunks will now be available for your avatar. Furniture from Club FIGHT NIGHT will be available to decorate your personal space with. Keep your eyes open for announcements regarding new content for the EA SPORTS Pro Shop.
The poker game will also be receiving some updates to improve stability. We really want to extend our thanks to the Home community for helping us track down some of the issues in the popular game. Community members like SgtDewy have been extremely helpful in sending in details surrounding issues. The comments we receive also help the team prioritize new features so please keep them coming.
Wednesday, July 1, 2009
Capcom Classics Coming to PSN
Hey PlayStation fans, I’m Ryan, Capcom’s newest Bearer of Good News. Today, I’m here to bring you word of our upcoming PlayStation classics, a library of classic games being brought to you on thePlayStation Network. We’ve sorted through our archives and hand-selected the games that rocked the industry. All of these upcoming classics will be released over the PSN, and will be playable on your PSP.
Coming up first is Capcom Classics Collection: Remixed, available tomorrow. The game is a collection of arcade classics from gaming’s glorious past. Pay homage to the best of the arcades, like Final Fight, Bionic Commando, Street Fighter, and Magic Sword. Prove your old-school dominance with twenty full arcade titles. Check out the full list of included games here.
Later this summer, look forward to Fate/Unlimited Codes. Capcom’s fighting game masters have brought one of Japan’s most popular animes exclusively to the PSN, ready for the new PSPgo. High-flying combos and fast-paced versus action show off the game’s gorgeous 3D graphics, and it’s a fighting-game experience you can’t get anywhere else.
Next, keep your eyes out for more gems from Capcom, being brought directly to the PSN. Check out the full list below, including PSone and UMD Legacy titles, and come back often for more info on individual release timing.
- Capcom Classics Collection Remixed (UMD Legacy)
- Mega Man Powered Up (UMD Legacy)
- Dino Crisis (PlayStation Legacy)
- Power Stone Collection (UMD Legacy)
- Mega Man Maverick Hunter X (UMD Legacy)
- Resident Evil 2 (PlayStation Legacy)
- Darkstalkers (UMD Legacy)
- Street Fighter Alpha 3 Max (UMD Legacy)
- Resident Evil 3: Nemesis (PlayStation Legacy)
- Capcom Classics Collection Reloaded (UMD Legacy)
Playstation Home Update
- FarCry 2 will now support game launching
- Limited Indepence Day T-Shirts
- Free G-Force the game shirts
- More sports gear
- Loot Stage Set and Ghostbusters Firehouse voice chat function has now been fixed.
Little Big Planet: Statue of Liberty Costume
Tuesday, June 30, 2009
Uncharted 2 Gameplay Video
Monday, June 29, 2009
PSN Game: Droplitz
Saturday, June 27, 2009
Playstation Home Hits 7 million Users!
- In five months, Red Bull's free Air Racegame has been played by 873,136 unique users, clocking up over 2.5 million visits and 575,000 hours of gameplay. Average session duration is 39 minutes.
- The game cost around 110,000 euros to develop, but has had an estimated marketing value of 1.5 million euros, according to a third-party media consultancy.
- The three-month campaign around the Watchmen film clocked up 812,544 unique views - compromising 9.3 million viewed minutes - of an exclusive video with director Zack Snyder.
- Over 3.2 million visits were made to the Watchmen area in Home. The two free avatar items - Rorschach and Nite Owl costumes - were downloaded 1.65 million times.
- The two-week Star Trek campaign resulted in the sale of 450,000 costumes, 250,000 views of the video, while in two weeks, 125,000 people played Transformers puzzle games to gain a free virtual t-shirt and, if they completed all of them, a virtual trophy for their living area.
BlazBlue for PS3 is Going to Support Remote Play
SOCOM Patch 1.50 comes with FREE DLC
A number of features in 1.50 are of such a scale that it will not be possible for us to fully predict how they will behave before public deployment. An example of this is the tournaments, each of which can accommodate 1000s of players. To account for this, we will ramp the size and number of tournaments during the first weeks after release to monitor and address any issues which may arise. We have also been working on a 1.60 Update which will incorporate any fixes that are required as Tournaments and Clan Ladders become fully populated.
FREE Downloadable Content:
We are happy to announce that the 1.60 Update will also contain additional features and content. We’ve heard your requests for new content and we are happy to provide free downloadable content with the 1.60 update. The following free Downloadable Content will be available to all players:
New Special Forces: The Dutch KCT and the Italian COMSUBIN Special Forces. Each Force includes new heads and voice + a light, medium and heavy variant of their own torso and legs (each with a unique camouflage pattern).
Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces; the 417 assault rifle for the Dutch KCT and the SPAS 15 shotgun for the Italian COMSUBIN Special Forces.
Four new weapons will be available to all players regardless of assigned Special Force. These are the 9mm Sub Machine Gun, M82A1A, Ak-74 and SR-25. The 1.60 will also include a number of weapon updates and adjustments to existing weapons.
In addition to the free DLC included with the 1.60 update we are also working to add 100% Random Medleys in the 1.60 update. We know this is a highly requested feature and we really want to get it out to you.
More DLC coming! - We can also confirm that we have been working on a major content release/pack. Look for an announcement later in the month.
We will release more information on Patch 1.6 after 1.5 has been released.
Source: SOCOM.com Blog
Friday, June 26, 2009
Uncharted Movie is in Development!
Thursday, June 25, 2009
Michael Jackson Has Died

Super Stardust HD 2-Year Anniversary
Hello, all PS.blog readers. I’m fortunate to get to work on a lot of PSN titles, such as Wipeout HD,Crash Commando, and Savage Moon. But I’m back on the blog today to talk about one of my titles from way back, Super Stardust HD. It’s one of the most popular games on PSN, and the big news today is that it’s celebrating its 2 year anniversary this week. It was developed by the fine gents and gals at Housemarque, located in Finland. As you may have noticed, my name isn’t too typical for an American name — yes, I’m from England, so it’s great to be working on all of these strong titles coming from great developers across the pond.
To commemorate the 2nd anniversary this week, here’s a message from one of the developers at Housemarque, Petteri Putkonen.
Hello everybody, my name is Petteri Putkonen and I am part of the Housemarque team.
Super Stardust HD was launched in June 2007, and we continue to be surprised by how many people around the world keep coming back for more to fight in an ongoing interstellar battle against massive planet killing meteors and evil alien forces. How did we do it?
The pre-history of Super Stardust HD adds its flavour even if the game mechanics, controls and design might not appear to have that much in common with the earlier shoot-‘em-up titles we’ve done in the past. The game has its origins deeply rooted in the very early history of Housemarque, as the company’s co-founder and original mastermind behind the game, Harri Tikkanen, led a small team of young game developers that created the very first Stardust game for the Amiga 500 computer way back in 1993.
Simply titled Stardust, the game had an evil mutant penguin Professor Schaumund trying to conquer the whole galaxy with his fleet of agents disguised as meteors, alien creatures and spaceships, but his nearly perfect plan was unlikely but ultimately foiled by a lone rebel pilot in a measly little spaceship. A few years later the most evil and twisted mutant penguin genius in the universe returned and wreaked havoc across the galaxy again in Super Stardust for the PC, the first game Housemarque got published in 1996. Throughout the years, several interpretations of Stardust saw the light of day on platforms like Atari ST, Amiga 1200 and Amiga CD32.
Jump to the present, and Professor Schaumund’s forces are back and we can’t help but be amazed when we see the kind of high scores players from all around the world have contributed to the global high score ranking lists on PSN. Just as an example, we originally estimated that the all time top high score in Arcade mode might reach a 500 million point mark, but as time has shown, players keep exceeding your expectations. Today, the top Arcade mode high score is over 1.7 BILLION points! We can only wonder whether it can be pushed any further, is it possible to go beyond 2 BILLION?? We’ll just have to wait and see…
Looking back, throughout the whole experience of developing Super Stardust HD, even with its success and critical acclaim the most important thing for us has been the personal feedback we’ve received from fans of the game from all corners of this planet. We’d like to thank you for all your kind words, emails and support. Although we’ve recently been busy with our current PlayStation 3 project, we still keep thinking of doing some updates for Super Stardust HD in the future. There is at least one specific idea that would certainly add a new dimension to the game… If you have any thoughts, you can let us know what you’d like to see added to the Super Stardust HD experience; just leave a comment on this blog or email ssd@housemarque.comRight from the beginning, working on Super Stardust HD felt special for us. It was one of those rare projects where everything just clicked into place, where every design and technical decision felt like it was the right thing to do. We started working on the game in August 2006, and it was subsequently released as the first globally launched PSN game on 28th of June, 2007. We believe strongly that what we came up with is our best game yet, and if you haven’t tried it for yourself yet there’s never been a better time to do so.
As we rapidly approach 300,000 pilots listed in the global Arcade mode high score list, more and more players keep enlisting every week. A third of these have also played their way onto the Solo Game Pack’s high score lists, with an increasing amount of gamers also playing the game with friends in either the included split screen co-op mode or the Team Game Pack’s multiplayer party mode.
We’re currently busy trying to outdo ourselves with our next PSN exclusive game that’s in development at the moment. We’d love to tell you more about it but will have to wait a little bit longer before we can reveal any details. At the moment, all we can say is we’re confident it’ll be worth your wait.
Keep blastin!-Housemarque Team
If you haven’t played Super Stardust HD, where have you been the last two years? Seriously, though, it’s a blast to play and can be had for only $9.99 on the PSN store. We have two add-on packs for it, adding various single-player and multiplayer/co-op modes, and there’s even a demo so you can try it out before you buy it. And if you have a PSP, definitely check out Super Stardust Portable, which lets you take the experience with you on your PSP. We’ve done plenty of posts on the blog about the game, including a video with tips for racking up major points from one of the top players in the world. If you haven’t tried the game yet, now’s the perfect time. And if you already have, now’s the time to fire it up again try for a new high score.
Source: The Playstation Blog (US)